///////////////////////////////////////////////// // Launcher to launch Danbias server or client // ///////////////////////////////////////////////// #define NOMINMAX #include #include #include "DanBiasGame.h" int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow) { if(SetDllDirectory(L"..\\DLL") == FALSE) { return cmdShow; } // Game client starter code goes here DanBias::DanBiasGameDesc gameDesc; gameDesc.port = 15151; //gameDesc.port = 15152; //gameDesc.IP = "193.11.184.196"; //gameDesc.IP = "193.11.184.31"; //gameDesc.IP = "194.47.150.56"; gameDesc.IP = "127.0.0.1"; gameDesc.hinst = hinst; gameDesc.nCmdShow = cmdShow; if( DanBias::DanBiasGame::Initiate(gameDesc) == DanBias::DanBiasClientReturn_Sucess) { DanBias::DanBiasGame::Run(); DanBias::DanBiasGame::Release(); } return cmdShow; }