////////////////////////////////////////////////// //Created by Erik and Linda of the GameLogic team ////////////////////////////////////////////////// #ifndef OBJECT_H #define OBJECT_H #include "PhysicsAPI.h" #include "GameLogicStates.h" namespace GameLogic { class Object { public: Object(); Object(void* collisionFunc, OBJECT_TYPE type); ~Object(void); OBJECT_TYPE GetType(); Oyster::Physics::ICustomBody* GetRigidBody(); private: OBJECT_TYPE type; protected: Oyster::Physics::ICustomBody *rigidBody; }; } #endif