#include "Game.h" #include "Player.h" #include "Level.h" using namespace GameLogic; struct Game::PrivateData { PrivateData() { } ~PrivateData() { } Player **players; Level *level; }myData; Game::Game(void) { myData = new PrivateData(); } Game::~Game(void) { if(myData) { delete myData; } } void Game::MovePlayer(int playerID, const PLAYER_MOVEMENT &movement) { } void Game::PlayerUseWeapon(int playerID, const WEAPON_FIRE &Usage) { } void Game::GetPlayerPos(int playerID) { } void Game::GetAllPlayerPos() { } Game::PlayerData Game::CreatePlayer() { return PlayerData(); } void Game::CreateTeam() { } void Game::NewFrame() { }