////////////////////////////////////// // Created by Pontus Fransson 2014 // ////////////////////////////////////// #include "EventHandler.h" using namespace Oyster::Event; Oyster::Event::EventHandler EvtHandler; EventHandler& EventHandler::Instance() { return EvtHandler; } EventHandler::EventHandler() { } EventHandler::~EventHandler() { Clean(); } void EventHandler::Clean() { collections.clear(); } void EventHandler::Update(InputClass* inputObject) { for(int i = 0; i < (int)collections.size(); i++) { collections.at(i)->Update(inputObject); } } void EventHandler::Render() { for(int i = 0; i < (int)collections.size(); i++) { collections.at(i)->Render(); } } void EventHandler::AddCollection(EventButtonCollection* collection) { for(int i = 0; i < collections.size(); i++) { //Do not add the collection if it's already in the list. if(collections.at(i) == collection) return; } collections.push_back(collection); } void EventHandler::ReleaseCollection(EventButtonCollection* collection) { for(int i = 0; i < collections.size(); i++) { if(collections.at(i) == collection) { collections.erase(collections.begin() + i); break; } } }