///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// #ifndef DANBIASSERVER_GAME_SERVER_H #define DANBIASSERVER_GAME_SERVER_H #include "DanBiasServerAPI.h" #include "LobbySessions\MainLobby.h" #include #include namespace DanBias { class GameServer :public Oyster::Network::ClientConnectedObject { public: GameServer(); virtual~GameServer(); DanBiasServerReturn Create(); DanBiasServerReturn Run(); DanBiasServerReturn Release(); static NetworkSession* MainLobbyInstance(); private: //static void ClientConnectCallbackFunction(Oyster::Network::NetworkClient& connectedClient); void NetworkCallback(Oyster::Network::NetworkClient* client) override; bool initiated; bool running; bool released; int maxClients; MainLobby *mainLobby; Oyster::Network::NetworkServer *server; static GameServer* instance; private: struct InitData { int port; int clients; }; bool LoadIniFile(InitData&); private: friend class AdminInterface; }; }// End namspace DanBias #endif // !DANBIASSERVER_DBSERVER_H