#include #include #include "../NetworkDependencies/WinsockFunctions.h" #include "..\NetworkDependencies\Protocols.h" #include "../NetworkDependencies/OysterByte.h" #include "../../Misc/WinTimer.h" #include "../../Misc/Utilities.h" #include "../NetworkAPI/NetworkClient.h" using namespace std; using namespace Oyster::Network; void proc(CustomNetProtocol& protocol) { } int main() { SetDllDirectory("..\\DLL\\"); int errorCode; char msgRecv[255] = "\0"; InitWinSock(); cout << "Client" << endl; //Create Client NetworkClient client; //Connect to server //errorCode = client->Connect(15151, "193.11.186.101"); errorCode = client.Connect(15151, "193.11.187.62"); client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function); if(errorCode != 1) { printf("%d", errorCode); cout << "FAILED" << endl; } //client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function); OysterByte bytes, bytes2, bytes3; bytes.AddSize(4); bytes2.AddSize(5); strcpy_s(bytes, 5, "asda"); strcpy_s(bytes2, 6, "asdab"); bytes += bytes2; bytes += bytes; bytes += bytes; bytes3 = bytes; cout << "Done" << endl; while(1) { } ShutdownWinSock(); system("pause"); return 0; }