#include "GameClientState.h" using namespace DanBias::Client; using namespace ::Oyster::Network; const GameClientState::NetEvent GameClientState::event_processed = GameClientState::NetEvent(); GameClientState::GameClientState() {} GameClientState::~GameClientState() {} const GameClientState::NetEvent & GameClientState::DataRecieved( const GameClientState::NetEvent &message ) { /* do nothing */ return message; }