<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="Source Files"> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> </Filter> <Filter Include="Header Files"> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> </Filter> <Filter Include="Resource Files"> <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> </Filter> <Filter Include="Header Files\Collision"> <UniqueIdentifier>{810a1ae3-6c3b-430a-8ebb-4fc4a4478717}</UniqueIdentifier> </Filter> <Filter Include="Source Files\Collision"> <UniqueIdentifier>{512d69ae-c260-4a23-b1ee-cbfbd19620a6}</UniqueIdentifier> </Filter> <Filter Include="Header Files\Physics"> <UniqueIdentifier>{67d78b73-6ad3-439e-bfba-817f0268b958}</UniqueIdentifier> </Filter> <Filter Include="Source Files\Physics"> <UniqueIdentifier>{86be9383-5659-4e32-bf71-ec25a5f1c5ac}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> <ClInclude Include="Box.h"> <Filter>Header Files\Collision</Filter> </ClInclude> <ClInclude Include="BoxAxisAligned.h"> <Filter>Header Files\Collision</Filter> </ClInclude> <ClInclude Include="Frustrum.h"> <Filter>Header Files\Collision</Filter> </ClInclude> <ClInclude Include="ICollideable.h"> <Filter>Header Files\Collision</Filter> </ClInclude> <ClInclude Include="Line.h"> <Filter>Header Files\Collision</Filter> </ClInclude> <ClInclude Include="OysterCollision3D.h"> <Filter>Header Files\Collision</Filter> </ClInclude> <ClInclude Include="Plane.h"> <Filter>Header Files\Collision</Filter> </ClInclude> <ClInclude Include="Point.h"> <Filter>Header Files\Collision</Filter> </ClInclude> <ClInclude Include="Ray.h"> <Filter>Header Files\Collision</Filter> </ClInclude> <ClInclude Include="Sphere.h"> <Filter>Header Files\Collision</Filter> </ClInclude> <ClInclude Include="Spring.h"> <Filter>Header Files\Physics</Filter> </ClInclude> <ClInclude Include="FluidDrag.h"> <Filter>Header Files\Physics</Filter> </ClInclude> <ClInclude Include="OysterPhysics3D.h"> <Filter>Header Files\Physics</Filter> </ClInclude> <ClInclude Include="Particle.h"> <Filter>Header Files\Physics</Filter> </ClInclude> <ClInclude Include="RigidBody.h"> <Filter>Header Files\Physics</Filter> </ClInclude> <ClInclude Include="RigidBody_Inline.h"> <Filter>Header Files\Physics</Filter> </ClInclude> <ClInclude Include="Inertia.h"> <Filter>Header Files\Physics</Filter> </ClInclude> <ClInclude Include="Universe.h"> <Filter>Header Files\Collision</Filter> </ClInclude> </ItemGroup> <ItemGroup> <ClCompile Include="Box.cpp"> <Filter>Source Files\Collision</Filter> </ClCompile> <ClCompile Include="BoxAxisAligned.cpp"> <Filter>Source Files\Collision</Filter> </ClCompile> <ClCompile Include="Frustrum.cpp"> <Filter>Source Files\Collision</Filter> </ClCompile> <ClCompile Include="ICollideable.cpp"> <Filter>Source Files\Collision</Filter> </ClCompile> <ClCompile Include="Line.cpp"> <Filter>Source Files\Collision</Filter> </ClCompile> <ClCompile Include="OysterCollision3D.cpp"> <Filter>Source Files\Collision</Filter> </ClCompile> <ClCompile Include="Plane.cpp"> <Filter>Source Files\Collision</Filter> </ClCompile> <ClCompile Include="Point.cpp"> <Filter>Source Files\Collision</Filter> </ClCompile> <ClCompile Include="Ray.cpp"> <Filter>Source Files\Collision</Filter> </ClCompile> <ClCompile Include="Sphere.cpp"> <Filter>Source Files\Collision</Filter> </ClCompile> <ClCompile Include="Universe.cpp"> <Filter>Source Files\Collision</Filter> </ClCompile> <ClCompile Include="FluidDrag.cpp"> <Filter>Source Files\Physics</Filter> </ClCompile> <ClCompile Include="Spring.cpp"> <Filter>Source Files\Physics</Filter> </ClCompile> <ClCompile Include="RigidBody.cpp"> <Filter>Source Files\Physics</Filter> </ClCompile> <ClCompile Include="Particle.cpp"> <Filter>Source Files\Physics</Filter> </ClCompile> <ClCompile Include="Inertia.cpp"> <Filter>Source Files\Physics</Filter> </ClCompile> </ItemGroup> </Project>