#ifndef GAMELOGICSTATES_H #define GAMELOGICSTATES_H namespace GameLogic { enum PLAYER_MOVEMENT { PLAYER_MOVEMENT_FORWARD = 0, PLAYER_MOVEMENT_BACKWARD = 1, PLAYER_MOVEMENT_LEFT = 2, PLAYER_MOVEMENT_RIGHT = 4, PLAYER_MOVEMENT_JUMP = 8, }; enum PLAYER_STATE { PLAYER_STATE_JUMPING = 0, PLAYER_STATE_WALKING = 1, PLAYER_STATE_IDLE = 2, PLAYER_STATE_DEAD = 4, PLAYER_STATE_INVALID = 8, }; enum OBJECT_TYPE { OBJECT_TYPE_PLAYER = 0, OBJECT_TYPE_BOX = 1, OBJECT_TYPE_WORLD = 2, OBJECT_TYPE_UNKNOWN = -1, }; enum WEAPON_FIRE { WEAPON_USE_PRIMARY_PRESS = 0, WEAPON_USE_PRIMARY_RELEASE = 1, WEAPON_USE_SECONDARY_PRESS = 2, WEAPON_USE_SECONDARY_RELEASE = 4, WEAPON_USE_UTILLITY_PRESS = 8, WEAPON_USE_UTILLITY_RELEASE = 16, }; enum WEAPON_STATE { WEAPON_STATE_FIRING = 0, WEAPON_STATE_IDLE = 1, WEAPON_STATE_RELOADING = 2, }; }; #endif