///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// #ifndef INPUT_KEYBOARD_H #define INPUT_KEYBOARD_H #include "..\Keyboard.h" #include namespace Input { class Win32Keyboard :public Keyboard { public: Win32Keyboard(); ~Win32Keyboard(); bool IsKeyUp (Enum::SAKI key) override; bool IsKeyDown (Enum::SAKI key) override; const wchar_t* GetAsText(Enum::SAKI key) override; void ProccessKeyboardData (bool isUp, Enum::SAKI key, unsigned int makeCode, bool isE0); private: struct Keys { bool isE0; bool isDown; unsigned int makecode; }; static const int MAXKEYS = 256; Keys keys[MAXKEYS]; }; } #endif // !INPUT_KEYBOARD_H