#ifndef GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H #define GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H /* THERE CAN ABSOLUTLEY NOT BE TWO DEFINITIONS WITH THE SAME ID!! */ #define protocol_PlayerNavigation 0 #define protocol_PlayerPosition 1 #define protocol_ObjectPosition 2 #define PROTOCOL_TEST 1000 #endif // !GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H