#ifndef DANBIAS_CLIENT_LOBBYSTATE_H #define DANBIAS_CLIENT_LOBBYSTATE_H #include "GameClientState.h" #include "OysterMath.h" #include "NetworkClient.h" #include namespace DanBias { namespace Client { class LobbyState : public GameClientState { private: Oyster::Network::NetworkClient* nwClient; struct myData; myData* privData; public: LobbyState(void); ~LobbyState(void); bool Init(Oyster::Network::NetworkClient* nwClient); bool LoadModels(std::wstring file); bool InitCamera(Oyster::Math::Float3 startPos); ClientState Update(float deltaTime, InputClass* KeyInput); // create session lobby // join session lobby // set name // set rules // set map // ready // chat // kick bool Render(); bool Release(); void DataRecieved( ::Oyster::Network::NetEvent e ); }; } } #endif // ! DANBIAS_CLIENT_GAMECLIENTSTATE_H