#include "User.h" User::User(int i, sockaddr_in add, std::string usr) { addr=add; username=usr; curGame=-1; connection=NULL; state=ONLINE; lastUpdate=-1; updMutex = CreateMutex( NULL, // default security attributes FALSE, // initially not owned NULL); // unnamed mutex if (updMutex == NULL) { printf("CreateMutex error: %d\n", GetLastError()); } } User::User() { username=""; curGame=-1; connection=NULL; state=ONLINE; lastUpdate=-1; updMutex = CreateMutex( NULL, // default security attributes FALSE, // initially not owned NULL); // unnamed mutex if (updMutex == NULL) { printf("CreateMutex error: %d\n", GetLastError()); } lastUpdateData.pid=-1; } void User::setLastUpdateData(Network::ClientToServerUpdateData data) { WaitForSingleObject(updMutex, INFINITE); lastUpdateData=data; ReleaseMutex(updMutex); } Network::ClientToServerUpdateData User::getLastUpdateData() { WaitForSingleObject(updMutex, INFINITE); Network::ClientToServerUpdateData data=lastUpdateData; ReleaseMutex(updMutex); return data; }