///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// #include "..\GameClient.h" #include #include using namespace Utility::DynamicMemory; using namespace DanBias; using namespace GameLogic; static int gameClientIDCount = 1; GameClient::GameClient(Oyster::Network::NetworkClient client, GameLogic::IPlayerData* player) { this->client = client; this->id = gameClientIDCount++; this->player = player; } GameClient::~GameClient() { this->client.Disconnect(); this->player = 0; this->id = -1; } GameLogic::IPlayerData* GameClient::GetPlayer() { return this->player; } GameLogic::IPlayerData* GameClient::ReleasePlayer() { GameLogic::IPlayerData *temp = this->player; this->player = 0; return temp; } Oyster::Network::NetworkClient* GameClient::GetClient() { return &this->client; } Oyster::Network::NetworkClient GameClient::ReleaseClient() { Oyster::Network::NetworkClient temp = this->client; return temp; } int GameClient::GetID() const { return this->id; }