///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// #include "..\GameLobby.h" #include #include using namespace Utility::DynamicMemory; using namespace Oyster::Network; using namespace Oyster; namespace DanBias { GameLobby::GameLobby() { } GameLobby::~GameLobby() { } void GameLobby::Release() { } void GameLobby::Frame() { ParseEvents(); } void GameLobby::ClientEventCallback(NetEvent e) { } void GameLobby::ClientConnectedEvent(NetEvent e) { } //////// Private void GameLobby::ParseEvents() { //if(this->box && !this->box->IsEmpty()) //{ // NetEvent &e = this->box->Fetch(); // // short type = e.protocol[0].value.netShort; // // if(ProtocolIsLobby(type)) ParseLobbyProtocol(e.protocol, e.sender); // else if(ProtocolIsGeneral(type)) ParseGeneralProtocol(e.protocol, e.sender); //} } }//End namespace DanBias