Debug
Win32
Debug
x64
Release
Win32
Release
x64
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GamePhysics
DynamicLibrary
true
v110
MultiByte
DynamicLibrary
true
v110
MultiByte
DynamicLibrary
false
v110
true
MultiByte
DynamicLibrary
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v110
true
MultiByte
$(SolutionDir)..\Bin\DLL\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)D
$(SolutionDir)..\Bin\DLL\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
$(SolutionDir)..\Bin\DLL\
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$(ProjectName)_$(PlatformShortName)D
$(SolutionDir)..\Bin\DLL\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
Level3
Disabled
$(SolutionDir)Misc\Utilities;$(SolutionDir)Misc\OysterMath;$(SolutionDir)Physics\OysterPhysics3D;$(SolutionDir)Physics\Bullet Source\
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false
true
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Level3
Disabled
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false
true
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Level3
MaxSpeed
true
true
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false
true
true
true
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Level3
MaxSpeed
true
true
$(SolutionDir)Misc\Utilities;$(SolutionDir)Misc\OysterMath;$(SolutionDir)Physics\OysterPhysics3D;$(SolutionDir)Physics\Bullet Source\
_WINDLL;PHYSICS_DLL_EXPORT;%(PreprocessorDefinitions)
false
true
true
true
$(SolutionDir)Physics/lib/release/BulletCollisionx64.lib;$(SolutionDir)Physics/lib/release/BulletDynamicsx64.lib;$(SolutionDir)Physics/lib/release/LinearMathx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
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