#ifndef DANBIASSERVER_GAMELOBBY_H #define DANBIASSERVER_GAMELOBBY_H #include "..\NetworkSession.h" namespace DanBias { class GameLobby :public NetworkSession { public: GameLobby(Utility::DynamicMemory::SmartPointer owner); virtual~GameLobby(); void Release(); void Join(Utility::DynamicMemory::SmartPointer client); private: void AttachClient(Utility::DynamicMemory::SmartPointer client, Oyster::IPostBox *box = 0) override; }; }//End namespace DanBias #endif // !DANBIASSERVER_GAME_LOBBY_H