#include "PhysicsAPI_Impl.h" using namespace Oyster; using namespace Physics; API_Impl instance; API & Instance() { return instance; } API_Impl::API_Impl() { /** @todo TODO: Fix this constructor.*/ } API_Impl::~API_Impl() { /** @todo TODO: Fix this destructor.*/ } void API_Impl::SetDeltaTime( float deltaTime ) { /** @todo TODO: Fix this function.*/ } void API_Impl::SetGravityConstant( float g ) { /** @todo TODO: Fix this function.*/ } void API_Impl::SetAction( EventAction_Collision functionPointer ) { /** @todo TODO: Fix this function.*/ } void API_Impl::SetAction( EventAction_Destruction functionPointer ) { /** @todo TODO: Fix this function.*/ } void API_Impl::Update() { /** @todo TODO: Fix this function.*/ } void API_Impl::MoveToLimbo( unsigned int objRef ) { /** @todo TODO: Fix this function.*/ } void API_Impl::ReleaseFromLimbo( unsigned int objRef ) { /** @todo TODO: Fix this function.*/ } unsigned int API_Impl::AddObject( ::Utility::DynamicMemory::UniquePointer handle ) { /** @todo TODO: Fix this function.*/ return 0; } void API_Impl::DestroyObject( unsigned int objRef ) { /** @todo TODO: Fix this function.*/ }