#include "..\OysterGraphics\Core\CoreIncludes.h" #include "OysterMath.h" namespace Oyster { namespace Graphics { namespace Definitions { struct ObjVertex { Oyster::Math::Float3 pos; Oyster::Math::Float2 uv; Oyster::Math::Float3 normal; }; struct VP { Oyster::Math::Matrix V; Oyster::Math::Matrix P; }; } } }