#include "JumpPad.h" #include "PhysicsAPI.h" using namespace GameLogic; using namespace Oyster::Physics; JumpPad::JumpPad(void) { } JumpPad::JumpPad(Oyster::Physics::ICustomBody *rigidBody, ObjectSpecialType type,int objectID ,Oyster::Math::Float3 pushForce) :StaticObject(rigidBody, JumpPad::JumpPadActivated, type, objectID) { this->pushForce = pushForce; } JumpPad::~JumpPad(void) { }