#include "../Header.hlsli" cbuffer TextPerObject : register(b0) { float4x4 gWorld; }; Texture2D g_tex1 : register(t0); struct Text2DIn { float Pos : Position; int off : Offset; float coff : CharOffset; }; struct TEXT_VS_OUT { float4 pos : SV_POSITION; float2 texCoord : TEXCOORD; };