#include "BlurSharedData.hlsli" [numthreads(N,1,1)] void main(int3 ThreadID : SV_DispatchThreadID, int3 gThreadID : SV_GroupThreadID) { if(gThreadID.x < blurRadius) { int x = max(ThreadID.x-blurRadius,0); gCache[gThreadID.x] = inTex[min(int2(x,ThreadID.y) + Start, Stop-1)]; } if(gThreadID.x >= N-blurRadius) { int x = min(ThreadID.x+blurRadius,Stop.x-1); gCache[gThreadID.x+2*blurRadius] = inTex[int2(x,ThreadID.y) + Start]; } gCache[gThreadID.x+blurRadius] = inTex[min(ThreadID.xy + Start, Stop-1)]; GroupMemoryBarrierWithGroupSync(); float4 blurCol = float4(0,0,0,0); [unroll] for(int i = -blurRadius; i <= blurRadius;++i) { int k = gThreadID.x + blurRadius + i; blurCol +=Weights[i + blurRadius] * gCache[k]; } outTex[min(ThreadID.xy + Start, Stop-1)] = blurCol * BlurMask + inTex[min(ThreadID.xy + Start, Stop-1)] * ( float4(1,1,1,1) - BlurMask); //outTex[ThreadID.xy + Start] = inTex[ThreadID.xy + Start]; }