#include "AttatchmentMassDriver.h" using namespace GameLogic; struct AttatchmentMassDriver::PrivateData { PrivateData() { } ~PrivateData() { } }myData; AttatchmentMassDriver::AttatchmentMassDriver(void) { } AttatchmentMassDriver::~AttatchmentMassDriver(void) { } void AttatchmentMassDriver::ForcePush(const GameLogic::WEAPON_FIRE &fireInput) { } void AttatchmentMassDriver::UseAttatchment(const GameLogic::WEAPON_FIRE &fireInput) { }