#ifndef COLLISIONMANAGER_H #define COLLISIONMANAGER_H #include "Object.h" #include "PhysicsAPI.h" #include "RefManager.h" #include "DynamicObject.h" #include "Player.h" namespace GameLogic { RefManager refManager; namespace CollisionManager { void ColisionEvent(Oyster::Physics::ICustomBody &obj1, Oyster::Physics::ICustomBody &obj2); void PlayerVBox(Player &player, DynamicObject &box); }; } #endif