////////////////////////////////////////////////// //Created by Erik and Linda of the GameLogic team ////////////////////////////////////////////////// #ifndef DYNAMICOBJECT_H #define DYNAMICOBJECT_H #include "GameLogicDef.h" #include "Object.h" namespace GameLogic { class DynamicObject : public Object { public: DynamicObject(); DynamicObject(void* collisionFunc, OBJECT_TYPE type); DynamicObject(Oyster::Physics::ICustomBody *rigidBody ,void (*collisionFunc)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type); ~DynamicObject(void); private: }; } #endif