#pragma once #ifndef MODELINFO_h #define MODELINFO_h #include "..\Core\Core.h" namespace Oyster { namespace Graphics { namespace Model { struct Bone { Math::Float4x4 Transform; int Parent; }; struct Frame { Bone bone; double time; }; struct Animation { std::wstring name; int Bones; int* Frames; //! Bone as index Frame** Keyframes; //! @brief [Bone][Frame] }; struct ModelInfo { std::vector Material; Core::Buffer *Vertices,*Indecies; bool Indexed, Animated; int VertexCount, IndexCount, BoneCount, AnimationCount; Bone* bones; Animation* Animations; }; } } }; #endif