#include #include "Client.h" #include #include "..\NetworkDependencies\Translator.h" using namespace std; using namespace Oyster::Network::Protocols;; using namespace Oyster::Network::Client; #pragma comment(lib, "ws2_32.lib") void ShutdownSockets(); bool InitSockets(); void chat(Client client); #include "../NetworkDependencies/Protocols.h" #include "../NetworkDependencies/Translator.h" using namespace Oyster::Network::Protocols; int main() { char msgRecv[255] = "\0"; InitSockets(); cout << "Client" << endl; //Create Client Client client; //Connect to server client.Connect(9876, "10.0.0.3"); chat(client); //Recieve message //client.Recv(msgRecv); //print message //cout << msgRecv << endl; ShutdownSockets(); system("pause"); return 0; } bool InitSockets() { WSADATA wsaData; return WSAStartup(MAKEWORD(2, 2), &wsaData) == NO_ERROR; } void ShutdownSockets() { WSACleanup(); } void chat(Client client) { Oyster::Network::Translator *t = new Oyster::Network::Translator(); unsigned char msgRecv[255] = "\0"; string msgSend = ""; ProtocolHeader* header; ProtocolTest test; bool chatDone = false; while(!chatDone) { client.Recv(msgRecv); header = t->Translate(msgRecv); switch(header->packageType) { case package_type_header: break; case package_type_test: cout <<"Client 2: " <<((ProtocolTest*)header)->textMessage <Translate(test); client.Send(message); } else { chatDone = true; } cin.clear(); } }