#include "Defines.hlsli" #include "LightCalc.hlsli" #include "PosManipulation.hlsli" //todo //LightCulling //Calc Diff + Spec //Calc Ambience //Write Glow [numthreads(1, 1, 1)] void main( uint3 DTid : SV_DispatchThreadID ) { float3 ViewPos = ToVpos(DTid.xy); //DiffSpec LightCalc(pl, float3 pos) }