///////////////////////////////////////////////////////////////////// // by Dan Andersson 2013 ///////////////////////////////////////////////////////////////////// #include "OysterMath.h" namespace Oyster { namespace Math { Float2 & operator *= ( Float2 &left, const Float2 &right ) { left.x *= right.x; left.y *= right.y; return left; } Float3 & operator *= ( Float3 &left, const Float3 &right ) { left.x *= right.x; left.y *= right.y; left.z *= right.z; return left; } Float4 & operator *= ( Float4 &left, const Float4 &right ) { left.x *= right.x; left.y *= right.y; left.z *= right.z; left.w *= right.w; return left; } } }