///////////////////////////////////////////////////////////////////// // Created by Dan Andersson 2013 ///////////////////////////////////////////////////////////////////// #include "Plane.h" #include "Collision.h" using namespace ::Oyster::Collision; using namespace ::Oyster::Math; Plane::Plane( ) : ICollideable(ICollideable::Plane), normal(), phasing(0.0f) {} Plane::Plane( const Plane &plane ) : ICollideable(ICollideable::Plane), normal(plane.normal), phasing(plane.phasing) {} Plane::Plane( const Float3 &n, const Float &p ) : ICollideable(ICollideable::Plane), normal(n), phasing(p) {} Plane::~Plane( ) { /*Nothing needs to be done here*/ } Plane & Plane::operator = ( const Plane &plane ) { this->normal = plane.normal; this->phasing = plane.phasing; return *this; } ICollideable* Plane::clone( ) const { return new Plane( *this ); } bool Plane::Intersects( const ICollideable *target ) const { switch( target->type ) { case ICollideable::Point: return Utility::intersect( *this, *(Collision::Point*)target ); case ICollideable::Ray: return Utility::intersect( *this, *(Collision::Ray*)target, ((Collision::Ray*)target)->collisionDistance ); case ICollideable::Sphere: return Utility::intersect( *this, *(Collision::Sphere*)target ); case ICollideable::Plane: return Utility::intersect( *this, *(Collision::Plane*)target ); case ICollideable::Triangle: return false; // TODO case ICollideable::BoxAxisAligned: return Utility::intersect( *(Collision::BoxAxisAligned*)target, *this ); case ICollideable::Box: return Utility::intersect( *(Collision::Box*)target, *this ); case ICollideable::Frustrum: return false; // TODO case ICollideable::Line: return false; // TODO default: return false; } } bool Plane::Contains( const ICollideable *target ) const { switch( target->type ) { case ICollideable::Point: return Utility::intersect( *this, *(Collision::Point*)target ); case ICollideable::Ray: return Utility::contains( *this, *(Collision::Ray*)target ); case ICollideable::Plane: return Utility::contains( *this, *(Collision::Plane*)target ); case ICollideable::Triangle: return false; // TODO default: return false; } } ICollideable::State Plane::Advanced( const ICollideable *target ) const { return ICollideable::Missed; } //Not supported returns 0