#include "SocketClient.h" #pragma once #ifndef SOCKET_INIT_CPP #define SOCKET_INIT_CPP bool SocketClient::startReceiveThread() { threadhandle[0]=CreateThread( NULL, 0, (LPTHREAD_START_ROUTINE)&receiveDataThreadV, (LPVOID) this, 0, NULL); return true; } bool SocketClient::startSendDataThread() { threadhandle[1]=CreateThread( NULL, 0, (LPTHREAD_START_ROUTINE)&receiveDataThreadV, (LPVOID) this, 0, NULL); return true; } bool SocketClient::init(int listenPort) { return initUDPSocket(listenPort); } bool SocketClient::connectToIP(const char* ip, int listenPort, char* initData, int initDataSize) { init(listenPort); //--------------------------------------------- // Set up the port and IP of the server //Port starts up as a different one from when connected, it changes once the server has exchanged some info with the client UDPsendAddr.sin_family = AF_INET; UDPsendAddr.sin_port = htons(UDPSendPort); UDPsendAddr.sin_addr.s_addr = inet_addr(ip); TCPsendAddr.sin_family = AF_INET; TCPsendAddr.sin_port = htons(TCPSendPort); TCPsendAddr.sin_addr.s_addr = inet_addr(ip); /*iResult=connect(connTCP, (SOCKADDR *) &TCPsendAddr, addrSize); if (iResult == SOCKET_ERROR) { int test=WSAGetLastError(); wprintf(L"connect failed with error: %d\n", WSAGetLastError()); //closesocket(connTCP); //WSACleanup(); return false; }/* iResult=send(connTCP, initData, initDataSize, 0); if (iResult == SOCKET_ERROR) { int test=WSAGetLastError(); wprintf(L"connect failed with error: %d\n", WSAGetLastError()); //closesocket(connTCP); //WSACleanup(); return false; }*/ iResult = sendto(connUDP, initData, initDataSize, 0, (SOCKADDR *) & UDPsendAddr, addrSize); if (iResult == SOCKET_ERROR) { wprintf(L"Client UDP sendto failed with error: %d\n", WSAGetLastError()); //closesocket(connUDP); //WSACleanup(); return false; } //connectStatus=true; connectStatus=false; return true; } #endif