////////////////////////////////////// // Created by Pontus Fransson 2014 // ////////////////////////////////////// #ifndef DANBIAS_CLIENT_EVENT_BUTTON_GUI_H #define DANBIAS_CLIENT_EVENT_BUTTON_GUI_H #include "../Misc/EventHandler/EventButton.h" namespace DanBias { namespace Client { template class EventButtonGUI : public Oyster::Event::EventButton { public: EventButtonGUI() : EventButton(), xPos(0), yPos(0), halfWidth(0), halfHeight(0), texture(NULL) {} EventButtonGUI(std::wstring textureName, Owner owner, float xPos, float yPos, float halfWidth, float halfHeight) : EventButton(owner), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight) { CreateTexture(textureName); } EventButtonGUI(std::wstring textureName, EventFunc func, float xPos, float yPos, float halfWidth, float halfHeight) : EventButton(func), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight) { CreateTexture(textureName); } EventButtonGUI(std::wstring textureName, EventFunc func, Owner owner, float xPos, float yPos, float halfWidth, float halfHeight) : EventButton(func, owner), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight) { CreateTexture(textureName); } EventButtonGUI(std::wstring textureName, EventFunc func, Owner owner, void* userData, float xPos, float yPos, float halfWidth, float halfHeight) : EventButton(func, owner, userData), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight) { CreateTexture(textureName); } ~EventButtonGUI() {} void CreateTexture(std::wstring textureName) { //Create texture } virtual void Render() { //Render att xPos and yPos //With halfWidth and halfHeight } protected: float xPos, yPos; float halfWidth, halfHeight; void* texture; }; } } #endif