#ifndef LEVEL_PARSER_H #define LEVEL_PARSER_H #include #include #include "ObjectDefines.h" namespace GameLogic { namespace LevelLoader { class LevelParser { public: LevelParser(); ~LevelParser(); // std::vector Parse(std::string filename); // ObjectTypeHeader ParseHeader(std::string filename); private: static const int TypeHeaderSize = 4; //Including the TypeID static const int ObjectHeaderSize = 10; //Including modelID, textureID, position, rotation, scale. static const int LevelHeaderSize = 10; //Including Format version, Name, Map version etc. static const int FormatVersionMajor = 1; static const int FormatVersionMinor = 0; /************************************* Question *************************************/ //Could we use the IDs in "ObjectDefines.h" or do we have to use our own??? enum TypeID { TypeID_LevelHeader, TypeID_Player, TypeID_Object, TypeID_NUM_OF_TYPES, ObjectType_Unknown = -1, }; }; } } #endif