//-------------------------------------------------------------------------------------- // File: TemplateMain.cpp // // BTH-D3D-Template // // Copyright (c) Stefan Petersson 2011. All rights reserved. //-------------------------------------------------------------------------------------- #define NOMINMAX #include #include #include "DllInterfaces\GFXAPI.h" //-------------------------------------------------------------------------------------- // Global Variables //-------------------------------------------------------------------------------------- HINSTANCE g_hInst = NULL; HWND g_hWnd = NULL; Oyster::Graphics::Model::Model* m = NULL; Oyster::Graphics::Model::Model* m2 = NULL; Oyster::Graphics::Model::Model* m3 = NULL; Oyster::Math::Float4x4 V; Oyster::Math::Float4x4 P; //-------------------------------------------------------------------------------------- // Forward declarations //-------------------------------------------------------------------------------------- HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow ); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); HRESULT Render(float deltaTime); HRESULT Update(float deltaTime); HRESULT InitDirect3D(); //-------------------------------------------------------------------------------------- // Entry point to the program. Initializes everything and goes into a message processing // loop. Idle time is used to render the scene. //-------------------------------------------------------------------------------------- int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow ) { BOOL b = SetDllDirectoryW(L"..\\DLL"); if( FAILED( InitWindow( hInstance, nCmdShow ) ) ) return 0; if( FAILED( InitDirect3D() ) ) return 0; __int64 cntsPerSec = 0; QueryPerformanceFrequency((LARGE_INTEGER*)&cntsPerSec); float secsPerCnt = 1.0f / (float)cntsPerSec; __int64 prevTimeStamp = 0; QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp); std::string fps = "FPS:"; char count[100]; // Main message loop MSG msg = {0}; float fpsCounter = 0; while(WM_QUIT != msg.message) { if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { __int64 currTimeStamp = 0; QueryPerformanceCounter((LARGE_INTEGER*)&currTimeStamp); float dt = (currTimeStamp - prevTimeStamp) * secsPerCnt; //render Update(dt); Render(dt); fpsCounter += dt; if(fpsCounter>0.1f) { sprintf_s(count, "%f",1/dt); SetWindowTextA(g_hWnd, (fps + count).c_str()); fpsCounter = 0; } prevTimeStamp = currTimeStamp; } } Oyster::Graphics::API::Option o = Oyster::Graphics::API::GetOption(); Oyster::Graphics::API::DeleteModel(m); Oyster::Graphics::API::DeleteModel(m2); Oyster::Graphics::API::DeleteModel(m3); Oyster::Graphics::API::Clean(); return (int) msg.wParam; } //-------------------------------------------------------------------------------------- // Register class and create window //-------------------------------------------------------------------------------------- HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow ) { // Register class WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = L"BTH_D3D_Template"; wcex.hIconSm = 0; if( !RegisterClassEx(&wcex) ) return E_FAIL; // Adjust and create window g_hInst = hInstance; RECT rc = { 0, 0, 1280, 720 }; AdjustWindowRect( &rc, WS_OVERLAPPEDWINDOW, FALSE ); if(!(g_hWnd = CreateWindow( L"BTH_D3D_Template", L"BTH - Direct3D 11.0 Template", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance, NULL))) { return E_FAIL; } ShowWindow( g_hWnd, nCmdShow ); return S_OK; } //-------------------------------------------------------------------------------------- // Create Direct3D device and swap chain //-------------------------------------------------------------------------------------- HRESULT InitDirect3D() { HRESULT hr = S_OK;; if(Oyster::Graphics::API::Init(g_hWnd,false,false, Oyster::Math::Float2( 1024, 768 )) == Oyster::Graphics::API::Fail) { return E_FAIL; } m = Oyster::Graphics::API::CreateModel(L"untitled.dan"); m2 = Oyster::Graphics::API::CreateModel(L"rigidbind_animtest_arms_bindpose (1).dan"); m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(0,0,0),Oyster::Math::Float3::null); m2->AnimationPlaying = 0; m2->AnimationTime = 0.0f; //m3 = Oyster::Graphics::API::CreateModel(L"box_2.dan"); //m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(0,5,0),Oyster::Math::Float3::null); P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1280.0f/720.0f,.1f,10000); //P = Oyster::Math3D::ProjectionMatrix_Orthographic(10,10,.1f,10000); Oyster::Graphics::API::SetProjection(P); V = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,0,5.4f)); V = V.GetInverse(); Oyster::Graphics::Definitions::Pointlight pl; pl.Color = Oyster::Math::Float3(1,1,1); pl.Bright = 1; pl.Pos = Oyster::Math::Float3(0,-20.0f,0.4f); pl.Radius = 90; Oyster::Graphics::API::AddLight(pl); return S_OK; } float angle = 0; HRESULT Update(float deltaTime) { angle += Oyster::Math::pi/16 * deltaTime; //m->WorldMatrix = Oyster::Math3D::RotationMatrix_AxisY(angle) * Oyster::Math3D::RotationMatrix_AxisX(-Oyster::Math::pi/2); //m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0)*-Oyster::Math::pi/2,Oyster::Math::Float3(0,-4,0),Oyster::Math::Float3::null); Oyster::Math::Matrix ma = Oyster::Math::Matrix::identity; //ma *= 50; //ma.m44 = 1; //m2->WorldMatrix = m2->WorldMatrix * ma; //m2->AnimationTime += deltaTime * 0.5f; //m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(1,0,0)*-0,Oyster::Math::Float3(3,4,-1*angle),Oyster::Math::Float3::null); return S_OK; } HRESULT Render(float deltaTime) { Oyster::Graphics::API::SetView(V); Oyster::Graphics::API::NewFrame(); //Oyster::Graphics::API::RenderModel(*m); Oyster::Graphics::API::RenderModel(*m2); //Oyster::Graphics::API::RenderModel(*m3); Oyster::Graphics::API::EndFrame(); return S_OK; } //-------------------------------------------------------------------------------------- // Called every time the application receives a message //-------------------------------------------------------------------------------------- LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_PAINT: hdc = BeginPaint(hWnd, &ps); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; case WM_KEYDOWN: switch(wParam) { case VK_ESCAPE: PostQuitMessage(0); break; //R case 0x52: #ifdef _DEBUG Oyster::Graphics::API::ReloadShaders(); #endif break; //Z - case 0x5A: m2->AnimationTime -= 0.1f; if(m2->AnimationTime < 0) m2->AnimationTime = 0; break; //X + case 0x58: m2->AnimationTime += 0.1f; break; } break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; }