#ifndef NETWORK_SERVER_CLIENT_H #define NETWORK_SERVER_CLIENT_H ///////////////////////////////////////////////////////////////////// // Created by Pontus Fransson 2013 ///////////////////////////////////////////////////////////////////// #include "../NetworkDependencies/Connection.h" namespace Oyster { namespace Network { namespace Server { class Client { public: Client(unsigned int socket); ~Client(); void Send(unsigned char buffer[]); void Recv(unsigned char buffer[]); private: ::Oyster::Network::Connection* connection; }; } } }; #endif