#include "TestClass.h" #include "../../Misc/WinTimer.h" #include /* using namespace Oyster::Network; using namespace ::Protocols; using namespace Utility; using namespace ::DynamicMemory; using namespace std; Test::Test() { recvPostBox = new PostBox>; sendBuffer = new OysterByte; recvBuffer = new OysterByte; NetworkServer::INIT_DESC initDesc; initDesc.port = 9876; server.Init(initDesc); server.Start(); test.clientID = 0; test.ID = 5; test.nrOfFloats = 10; test.matrix = new float[test.nrOfFloats]; for(int i = 0; i < (int)test.nrOfFloats; i++) { test.matrix[i] = (float)i; } //t.Pack(test, sendBuffer); } Test::~Test() { for(int i = 0; i < (int)clients.size(); i++) delete clients.at(i); server.Stop(); } void Test::ProcFunction(CustomNetProtocol& protocol) { return; } void Test::mainLoop() { WinTimer timer; while(1) { } } void Test::PrintOutMessage(ProtocolSet* set) { switch(set->type) { case PackageType_header: break; case PackageType_test: cout <<"Client 2: " << set->Protocol.pTest->textMessage <Protocol.pTest->numOfFloats; i++) { cout << set->Protocol.pTest->f[i] << ' ' ; } cout << endl; break; case PackageType_player_pos: //cout << "ID " << set->Protocol.pPlayerPos->ID << endl; for(int i = 0; i < (int)set->Protocol.pPlayerPos->nrOfFloats; i++) { cout << set->Protocol.pPlayerPos->matrix[i] << ' '; } cout << endl; break; } }*/