///////////////////////////////////////////////////////////////////// // Created 2013 by: // [Dennis Andersen], [Linda Andersson] ///////////////////////////////////////////////////////////////////// #ifndef GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H #define GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H /* THERE CAN ABSOLUTLEY NOT BE TWO DEFINITIONS WITH THE SAME ID!! */ /***********************************/ /********* RESERVERD PROTOCOLS ***************************************************************************************************/ /********** [ 0 - 99 ] *********/ #define protocol_RESERVED_MIN 0 #define protocol_RESERVED_MAX 99 /***********************************/ /********* GENERAL PROTOCOLS ***************************************************************************************************/ /***********[ 100 - 199 ]***********/ #define protocol_GeneralMIN 100 #define protocol_General_Status 100 #define protocol_General_Text 101 #define protocol_GeneralMAX 199 /***********************************/ /********* LOBBY PROTOCOLS ***************************************************************************************************/ /***********[ 200 - 299 ]***********/ #define protocol_LobbyMIN 200 #define protocol_Lobby_CreateGame 200 #define protocol_Lobby_StartGame 201 #define protocol_Lobby_JoinGame 202 #define protocol_Lobby_Login 203 #define protocol_Lobby_Refresh 204 #define protocol_Lobby_ClientData 205 #define protocol_Lobby_GameData 206 #define protocol_Lobby_QuerryGameType 207 #define protocol_Lobby_ClientReadyState 208 #define protocol_LobbyMAX 299 /***********************************/ /********* GAMEPLAY PROTOCOLS ***************************************************************************************************/ /***********[ 300 - 399 ]***********/ #define protocol_GameplayMIN 300 #define protocol_Gameplay_PlayerMovementRight 300 #define protocol_Gameplay_PlayerMovementLeft 301 #define protocol_Gameplay_PlayerMovementForward 302 #define protocol_Gameplay_PlayerMovementBackward 303 #define protocol_Gameplay_PlayerLeftTurn 304 #define protocol_Gameplay_PlayerChangeWeapon 305 #define protocol_Gameplay_PlayerShot 306 #define protocol_Gameplay_PlayerJump 307 #define protocol_Gameplay_ObjectPickup 350 #define protocol_Gameplay_ObjectDamage 351 #define protocol_Gameplay_ObjectHealthStatus 352 #define protocol_Gameplay_ObjectPosition 353 #define protocol_Gameplay_ObjectScale 354 #define protocol_Gameplay_ObjectRotation 355 #define protocol_Gameplay_ObjectPositionRotation 356 #define protocol_Gameplay_ObjectEnabled 357 #define protocol_Gameplay_ObjectDisabled 358 #define protocol_Gameplay_ObjectCreate 359 #define protocol_Gameplay_ObjectCreatePlayer 360 #define protocol_Gameplay_ObjectJoinTeam 361 #define protocol_Gameplay_ObjectLeaveTeam 362 #define protocol_Gameplay_ObjectWeaponCooldown 363 #define protocol_Gameplay_ObjectWeaponEnergy 364 #define protocol_Gameplay_ObjectRespawn 365 #define protocol_Gameplay_ObjectDie 366 #define protocol_Gameplay_ObjectDisconnectPlayer 367 #define protocol_GameplayMAX 399 /************************************/ /*********** PROTOCOL MACROS ***************************************************************************************************/ /************************************/ inline bool ProtocolIsLobby(short ID) { return (ID >= protocol_LobbyMIN && ID <= protocol_LobbyMAX); } inline bool ProtocolIsGeneral(short ID) { return (ID >= protocol_GeneralMIN && ID <= protocol_GeneralMAX); } inline bool ProtocolIsGameplay(short ID) { return (ID >= protocol_GameplayMIN && ID <= protocol_GameplayMAX); } #endif // !GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H