#include "GameState.h" #include "DllInterfaces/GFXAPI.h" using namespace DanBias::Client; GameState::GameState(void) { } GameState::~GameState(void) { } bool GameState::Init() { return true; } GameClientState::ClientState GameState::Update() { return ClientState_Same; } bool GameState::Render() { Oyster::Graphics::API::NewFrame(Oyster::Math3D::Float4x4::null, Oyster::Math3D::Float4x4::null); Oyster::Graphics::API::EndFrame(); return true; } bool GameState::Release() { return true; }