#include "DynamicObject.h" #include "CollisionManager.h" using namespace GameLogic; using namespace Oyster::Physics; using namespace Utility::DynamicMemory; DynamicObject::DynamicObject(std::wstring objFile) :Object(objFile) { rigidBody->SetSubscription(CollisionManager::BoxCollision); } DynamicObject::~DynamicObject(void) { } void DynamicObject::Update() { //update object }