#include "Game.h" using namespace GameLogic; Game::Game(void) { } Game::~Game(void) { //SAFE_DELETE(player); if(player) { delete player; player = NULL; } } void Game::Init() { player = new Player(); } void Game::StartGame() { } void Game::Update(keyInput keyPressed) { player->Update(keyPressed); } void Game::Render() { Oyster::Graphics::Model::Model* model_Arr; model_Arr = player->Render(); Oyster::Graphics::API::RenderScene(model_Arr, 1); }