#include "RefManager.h" using namespace GameLogic; typedef std::pair mapData; RefManager::RefManager(void) { } RefManager::~RefManager(void) { } Object* RefManager::GetMap(Oyster::Physics::ICustomBody &body) { return mapper[&body]; } void RefManager::AddMapping(Oyster::Physics::ICustomBody &body, Object &obj) { mapper.insert(mapData(&body,&obj)); }