////////////////////////////////////////////////// //Created by Erik of the GameLogic team ////////////////////////////////////////////////// #ifndef ATTATCHMENTMASSDRIVER_H #define ATTATCHMENTMASSDRIVER_H #include "IAttatchment.h" namespace GameLogic { class AttatchmentMassDriver : public IAttatchment { public: AttatchmentMassDriver(void); AttatchmentMassDriver(Player &owner); ~AttatchmentMassDriver(void); void UseAttatchment(const WEAPON_FIRE &fireInput); private: void ForcePush(const WEAPON_FIRE &fireInput); void ForcePull(const WEAPON_FIRE &fireInput); private: struct PrivateData; PrivateData *myData; }; } #endif