///////////////////////////////////////// // Created by [Dennis Andersen] [2013] // ///////////////////////////////////////// #ifndef DANBIAS_SERVER_DANBIAS_SERVER_H #define DANBIAS_SERVER_DANBIAS_SERVER_H #include #define DANBIAS_SERVER #ifdef DANBIAS_SERVER_DLL_EXPORT #define DANBIAS_SERVER_DLL __declspec(dllexport) #else #define DANBIAS_SERVER_DLL __declspec(dllimport) #endif namespace DanBias { enum DanBiasServerReturn { DanBiasServerReturn_Error, DanBiasServerReturn_Sucess, DanBiasServerReturn_GameNotCreated, }; extern "C" { class DANBIAS_SERVER_DLL GameServerAPI { public: struct ServerInitDesc { char* serverName; int listenPort; bool broadcast; //Not fully implemented! ServerInitDesc() : serverName("Game Server") , listenPort(15151) , broadcast(true) {}; }; struct GameServerInfo { unsigned int listenPort; // If set to 0, the default port 15151 will be used const char *serverIp; // This cant be mofidfied.. }; public: static DanBiasServerReturn ServerInitiate(const ServerInitDesc& desc); static void ServerStart(); static void ServerStop(); static void ServerUpdate(); static GameServerInfo ServerGetInfo(); static bool ServerIsRunning(); static void GameSetMapId(const int& val); static void GameSetMaxClients(const int& val); static void GameSetGameMode(const int& val); static void GameSetGameTime(const int& val); static int GameGetMapId(); static int GameGetMaxClients(); static int GameGetGameMode(); static int GameGetGameTime(); static const char* GameGetGameName(); static bool GameStart(); };//End class DanBiasServer }//End Extern "C" } //End namspace DanBias #endif // !DANBIAS_SERVER_DANBIAS_SERVER_H