//-------------------------------------------------------------------------------------- // File: TemplateMain.cpp // // BTH-D3D-Template // // Copyright (c) Stefan Petersson 2011. All rights reserved. //-------------------------------------------------------------------------------------- #define NOMINMAX #include #include #include "DllInterfaces\GFXAPI.h" //-------------------------------------------------------------------------------------- // Global Variables //-------------------------------------------------------------------------------------- HINSTANCE g_hInst = NULL; HWND g_hWnd = NULL; Oyster::Graphics::Model::Model* m = NULL; Oyster::Math::Float4x4 V; Oyster::Math::Float4x4 P; //-------------------------------------------------------------------------------------- // Forward declarations //-------------------------------------------------------------------------------------- HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow ); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); HRESULT Render(float deltaTime); HRESULT Update(float deltaTime); HRESULT InitDirect3D(); //-------------------------------------------------------------------------------------- // Entry point to the program. Initializes everything and goes into a message processing // loop. Idle time is used to render the scene. //-------------------------------------------------------------------------------------- int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow ) { BOOL b = SetDllDirectoryW(L"..\\..\\DLL"); typedef struct tagLOADPARMS32 { LPSTR lpEnvAddress; // address of environment strings LPSTR lpCmdLine; // address of command line LPSTR lpCmdShow; // how to show new program DWORD dwReserved; // must be zero } LOADPARMS32; LOADPARMS32 params; params.dwReserved=NULL; params.lpCmdLine=""; params.lpCmdShow=""; params.lpEnvAddress=""; if( FAILED( InitWindow( hInstance, nCmdShow ) ) ) return 0; if( FAILED( InitDirect3D() ) ) return 0; __int64 cntsPerSec = 0; QueryPerformanceFrequency((LARGE_INTEGER*)&cntsPerSec); float secsPerCnt = 1.0f / (float)cntsPerSec; __int64 prevTimeStamp = 0; QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp); // Main message loop MSG msg = {0}; while(WM_QUIT != msg.message) { if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { __int64 currTimeStamp = 0; QueryPerformanceCounter((LARGE_INTEGER*)&currTimeStamp); float dt = (currTimeStamp - prevTimeStamp) * secsPerCnt; //render Update(dt); Render(dt); prevTimeStamp = currTimeStamp; } } Oyster::Graphics::API::DeleteModel(m); Oyster::Graphics::API::Clean(); return (int) msg.wParam; } //-------------------------------------------------------------------------------------- // Register class and create window //-------------------------------------------------------------------------------------- HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow ) { // Register class WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = L"BTH_D3D_Template"; wcex.hIconSm = 0; if( !RegisterClassEx(&wcex) ) return E_FAIL; // Adjust and create window g_hInst = hInstance; RECT rc = { 0, 0, 1024, 768 }; AdjustWindowRect( &rc, WS_OVERLAPPEDWINDOW, FALSE ); if(!(g_hWnd = CreateWindow( L"BTH_D3D_Template", L"BTH - Direct3D 11.0 Template", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance, NULL))) { return E_FAIL; } ShowWindow( g_hWnd, nCmdShow ); return S_OK; } //-------------------------------------------------------------------------------------- // Create Direct3D device and swap chain //-------------------------------------------------------------------------------------- HRESULT InitDirect3D() { HRESULT hr = S_OK;; if(Oyster::Graphics::API::Init(g_hWnd,false,false, Oyster::Math::Float2( 1024, 768 )) == Oyster::Graphics::API::Fail) { return E_FAIL; } #pragma region Triangle //Oyster::Graphics::Definitions::ObjVertex mesh[] = //{ // {Oyster::Math::Vector3(-1,1,0),Oyster::Math::Vector2(0,0),Oyster::Math::Vector3(1,1,0)}, // {Oyster::Math::Vector3(1,-1,0),Oyster::Math::Vector2(0,0),Oyster::Math::Vector3(1,1,0)}, // {Oyster::Math::Vector3(1,1,0),Oyster::Math::Vector2(0,0),Oyster::Math::Vector3(1,1,0)}, //}; //Oyster::Graphics::Buffer::BUFFER_INIT_DESC desc; //desc.ElementSize= sizeof(Oyster::Graphics::Definitions::ObjVertex); //desc.NumElements = 3; //desc.InitData=mesh; //desc.Type = Oyster::Graphics::Buffer::BUFFER_TYPE::VERTEX_BUFFER; //desc.Usage = Oyster::Graphics::Buffer::BUFFER_USAGE::BUFFER_USAGE_IMMUTABLE; //Oyster::Graphics::Buffer *b = new Oyster::Graphics::Buffer();; //b->Init(desc); ////b.Apply(0); //Oyster::Graphics::Render::ModelInfo* mi = new Oyster::Graphics::Render::ModelInfo(); //mi->Indexed = false; //mi->VertexCount = 3; //mi->Vertices = b; //m->info = mi; #pragma endregion #pragma region Obj m = Oyster::Graphics::API::CreateModel(L"orca"); #pragma endregion P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1024.0f/768.0f,.1f,1000); V = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,0,5.4f)); V = Oyster::Math3D::InverseOrientationMatrix(V); return S_OK; } float angle = 0; HRESULT Update(float deltaTime) { angle += Oyster::Math::pi/30000; m->WorldMatrix = Oyster::Math3D::RotationMatrix_AxisY(angle); return S_OK; } HRESULT Render(float deltaTime) { Oyster::Graphics::API::NewFrame(V,P); Oyster::Graphics::API::RenderScene(m,1); Oyster::Graphics::API::EndFrame(); return S_OK; } //-------------------------------------------------------------------------------------- // Called every time the application receives a message //-------------------------------------------------------------------------------------- LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_PAINT: hdc = BeginPaint(hWnd, &ps); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; case WM_KEYDOWN: switch(wParam) { case VK_ESCAPE: PostQuitMessage(0); break; } break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; }