#include "Sphere.h" #include "Collision.h" using namespace ::Oyster::Collision; using namespace ::Oyster::Math; Sphere::Sphere( ) : ICollideable(ICollideable::Sphere), center(), radius(0.0f) { } Sphere::Sphere( const Sphere &sphere ) : ICollideable(ICollideable::Sphere), center(sphere.center), radius(sphere.radius) {} Sphere::Sphere( const Float3 &_position, const Float &_radius ) : ICollideable(ICollideable::Sphere), center(_position), radius(_radius) {} Sphere::~Sphere( ) { /*Nothing needs to be done here*/ } Sphere & Sphere::operator = ( const Sphere &sphere ) { this->center = sphere.center; this->radius = sphere.radius; return *this; } ICollideable* Sphere::clone( ) const { return new Sphere( *this ); } bool Sphere::Intersects( const ICollideable *target ) const { switch( target->type ) { case ICollideable::Point: return Utility::intersect( *this, *(Collision::Point*)target ); case ICollideable::Ray: return Utility::intersect( *this, *(Collision::Ray*)target, ((Collision::Ray*)target)->collisionDistance ); case ICollideable::Sphere: Utility::intersect( *this, *(Collision::Sphere*)target ); case ICollideable::Plane: return Utility::intersect( *(Collision::Plane*)target, *this ); case ICollideable::Triangle: return false; // TODO case ICollideable::BoxAxisAligned: return Utility::intersect( *(Collision::BoxAxisAligned*)target, *this ); case ICollideable::Box: return Utility::intersect( *(Collision::Box*)target, *this ); case ICollideable::Frustrum: return false; // TODO default: return false; } } bool Sphere::Contains( const ICollideable *target ) const { switch( target->type ) { case ICollideable::Point: return Utility::intersect( *this, *(Collision::Point*)target ); case ICollideable::Sphere: return Utility::contains( *this, *(Collision::Sphere*)target ); case ICollideable::Triangle: return false; // TODO case ICollideable::BoxAxisAligned: return false; // TODO case ICollideable::Box: return false; // TODO case ICollideable::Frustrum: return false; // TODO default: return false; } } ICollideable::State Sphere::Advanced( const ICollideable *target ) const { return ICollideable::Missed; } //Not supported returns 0