#ifndef LISTENER_H #define LISTENER_H class Listener { public: static void SetMasterVolume(float volume); static void SetPosition(const float position[3]); static void SetOrientation(const float forward[3], const float up[3]); // Used for the doppler effect, should be in the same unit as the speed of sound set in SoundEngine. static void SetVelocity(const float velocity[3]); }; #endif