#pragma once #ifndef MODELINFO_h #define MODELINFO_h //#include "../Engine.h" #include "..\Core\CoreIncludes.h" #include "..\Core\Buffer.h" //#include "OysterMath.h" //#include "ICollideable.h" using namespace Oyster::Math; namespace Oyster { namespace Render { struct ModelInfo { std::vector Material; Oyster::Buffer Vertices,Indecies; bool Indexed; int VertexCount; }; }; }; #endif