///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// #include "GameSession.h" #include "GameClient.h" #include #include #include #include using namespace Utility::DynamicMemory; using namespace Oyster; using namespace Oyster::Network; using namespace Oyster::Thread; using namespace GameLogic; namespace DanBias { void GameSession::Send(Oyster::Network::CustomNetProtocol* p) { for (unsigned int i = 0; i < this->clients.Size(); i++) { if(this->clients[i] && this->clients[i]->GetClient()) this->clients[i]->GetClient()->Send(p); } } }//End namespace DanBias