////////////////////////////////// // Created by Sam Svensson 2013 // ////////////////////////////////// #ifndef LOADER_H #define LOADER_H #include "Resource\OysterResource.h" #include namespace GameLogic { namespace LevelLoader { class Loader { public: Loader(){}; ~Loader(){}; char* LoadFile(std::string fileName); //TODO: //Add functionality to load physicsObjects (hitboxes) }; } } #endif;