#pragma once #ifndef Mesh_h #define Mesh_h //#include "../Engine.h" //#include "..\Core\CoreIncludes.h" //#include "..\Core\Buffer.h" #include "OysterMath.h" //#include "ICollideable.h" #include "ModelInfo.h" using namespace Oyster::Math; namespace Oyster { namespace Render { struct Model { ModelInfo* info; Float4x4 *World; bool Visible; }; }; }; #endif